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SI entwickelt Football Manager 2005 - Publisher: Sega

Verfasst: 12.02.2004, 15:51
von chino
Mit dem Namen kann man doch zufrieden sein. Nach der ersten Featurelist zu urteilen, wird das Baby eine konsequente Weiterentwicklung der letzten CM Version.
Außerdem hat SI bekanntgegeben, einen 5-Jahres Publishervertrag mit Sega unterzeichnet zu haben.

Featurelist:

Code: Alles auswählen

Updated user interface

Football Manager’s user interface will look markedly different to anything that has come before. Navigation between screens will be easier, with each screen explaining what information is on offer and how to get to other, related information. Consistency between separate game elements will also be more noticeable than in previous football management games: operations such as player filtering and sorting will now work consistently throughout the game. The game’s look – which now includes a two-panel option – will also be easily customised, allowing managers to store their preferred views and to return quickly to them.

Refined game engine

Sports Interactive’s long-standing and award-winning game engine has been refined and tuned in accordance with the feedback received from fans of its previous games. For example, Football Manager 2005 incorporates more than 30 extra fields for player data, including the all-new new ‘preferred moves’.

Updated database and competition rules

As has always been the case with Sports Interactive’s management simulations, Football Manager 2005’s database and competition simulation will be as up-to-date and accurate as is humanly possible.

Pre- and post-match information

Managers will be presented with enhanced information before and after each match, to show team line-ups, injuries and tactics before the match, and lots of stats about the match afterwards.

International player news

Managers will receive information on international performances, allowing them follow their players’ careers and ascertain how they are performing at the highest level.

Cup summary news

Events which unfold in each round of all of the major cup competitions will be delivered to the manager in a news summary.

2D clips from agents

Managers are likely to receive ‘video clips’ (executed using the game’s acclaimed 2D match engine) of a player’s performances, sent to them by that player’s agent with view to a possible transfer.

Coach reports on squads

In addition to commenting on individual players, coaches will now offer their opinions on the squad as a whole, thus helping managers to decide which areas of their team need improvement.

Job centre for non-playing positions

Non-playing jobs will be advertised through an in-game ‘Job Centre’, improving the manager’s ability to hire coaches and other staff.

Mutual contract termination

Managers will be able to offer surplus players an opportunity to agree mutual contract termination, which will reduce the cost of releasing players and trimming squads.

Enhanced player loan options

Managers can now approach other clubs to offer young players on loan, a process which will make it easier to give younger players competitive experience. Also, when players’ loan periods expire, the manager will have an opportunity to extend the loan (where appropriate).

Manager ‘mind games’

Managers can click on any other manager’s name and issue a comment to the media relating to that person. The effects of these comments will see an increase in the amount of pressure surrounding title races, relegation battles, Cup ties and so on. It will also be possible to use this feature in relation to your own players, other clubs, media pundits etc.


Further Features

• Playable leagues in 43 countries.
• More than 140 playable senior divisions and in excess of 100 playable cup competitions.
• Reserve and junior league competitions.
• More than 235,000 players and staff (from 145 different countries) with players boasting more than 120 separate attributes and non-playing staff boasting 40.
• A database of more than 14,000 clubs, 3,000 of which can be managed.
• Data supplied by a network of more than 2,500 researchers from around the world.
• Updated 2D ‘top-down’ match engine.
• Improved ‘radio commentary’.
• Increased interaction with the media.
• Reworked injury system.
• Improved scouting system.
• Improved finance module to reflect the changing face of football.
• Comments when negotiating with human managers (network multi-player game only).
• Inclusion of U18 Caps.
• More realistic awards system.
Sega-Deal

Im Insgeheimen hab' ich ja gehofft, die würden was mit den ISS Pro Evolution Machern tüfteln. Aber so ist ja auch gut. Hört sich ja nicht schlecht an.

Verfasst: 12.02.2004, 17:08
von chino

Verfasst: 13.02.2004, 08:15
von Lunkens
gut das unser baby weiterentwickelt wird, denke mal der neue manager von eidos wird dem niemals das wasser reichen können

Verfasst: 07.05.2004, 17:26
von Maik
Ich denke, es ist es wert, diesen Thread wiederzubeleben:

Hier gibt es 6 neue Screenshots vom FM 2005 zu bestaunen.

Verfasst: 07.05.2004, 17:30
von Trillennium
Die sehen ja ganz gut aus, vor allem die 2d Szene gefaellt mir!

Verfasst: 07.05.2004, 17:33
von mash
Ich hoffe nur, dass es beim FM dann auch Originalnamen gibt, ohne die Datenbank würde das doch einiges an Reiz verlieren.

Verfasst: 07.05.2004, 17:35
von Sröcke
Da fehlen nur noch so kleine Ärmchen & Füsschen an den Männchen... :)

Verfasst: 07.05.2004, 20:00
von Maik
Und schon wieder Neuigkeiten für den FM2005... ;)

SIGames hatte vor einigen Wochen ja - für die meisten sicherlich bekannt - einen Logo-Wettbewerb gestartet, der Sieger steht jetzt fest:

Bild

Siehe auch: http://www.sigames.com/news.php?type=vi ... cle_id=895

Mein Geschmack ist das Logo nicht unbedingt, gab wesentlich schönere zur Auswahl - aber letzendlich zählt sowieso nur das Spiel an sich. ;)

Verfasst: 27.06.2004, 17:26
von Lunkens
Football Manager 2005


Football Manager 2005 is the new football management game from Sports Interactive and is set for release in Q4 2004. Here is a list of confirmed new features (check out the screenshots at the bottom of the page!)

Updated user interface

Football Manager’s user interface will look markedly different to anything that has come before. Navigation between screens will be easier, with each screen explaining what information is on offer and how to get to other, related information. Consistency between separate game elements will also be more noticeable than in previous football management games: operations such as player filtering and sorting will now work consistently throughout the game. The game’s look – which now includes a two-panel option – will also be easily customised, allowing managers to store their preferred views and to return quickly to them.

Refined game engine

Sports Interactive’s long-standing and award-winning game engine has been refined and tuned in accordance with the feedback received from fans of its previous games. For example, the new game incorporate more than 30 extra fields for player data, including the all-new new ‘preferred moves’.

Updated database and competition rules

As has always been the case with Sports Interactive’s management simulations, Football Manager 2005’s database and competition simulation will be as up-to-date and accurate as is humanly possible.

Pre- and post-match information

Managers will be presented with enhanced information before and after each match, to show team line-ups, injuries and tactics before the match, and lots of stats about the match afterwards.

International player news

For the first time, managers will receive information on international performances, allowing them follow their players’ careers and ascertain how they are performing at the highest level.

Cup summary news

Events which unfold in each round of all of the major cup competitions will be delivered to the manager in a news summary.

2D clips from agents

Managers are likely to receive ‘video clips’ (executed using the game’s acclaimed 2D match engine) of a player’s performances, sent to them by that player’s agent with view to a possible transfer.

Coach reports on squads

In addition to commenting on individual players, coaches will now offer their opinions on the squad as a whole, thus helping managers to decide which areas of their team need improvement.

Job centre for non-playing positions

Non-playing jobs will be advertised through an in-game ‘Job Centre’, improving the manager’s ability to hire coaches and other staff.

Mutual Contract termination

Managers will be able to offer surplus players an opportunity to agree mutual contract termination, which will reduce the cost of releasing players and trimming squads.

Enhanced player loan options

Managers can now approach other clubs to offer young players on loan, a process which will make it easier to give younger players competitive experience. Also, when players’ loan periods expire, the manager will have an opportunity to extend the loan (where appropriate).

Manager ‘mind games’

Managers can click on any other manager’s name and issue a comment to the media relating to that person. The effects of these comments will see an increase in the amount of pressure surrounding title races, relegation battles, Cup ties and so on. It will also be possible to use this feature in relation to your own players, other clubs, media pundits etc.

Football Manager 2005 – Further Features


Playable leagues in 43 countries.
More than 140 playable senior divisions and in excess of 100 playable cup competitions.
Reserve and junior league competitions.
More than 235,000 players and staff (from 145 different countries) with players boasting more than 120 separate attributes and non-playing staff boasting 40.
A database of more than 14,000 clubs, 3,000 of which can be managed.
Data supplied by a network of more than 2,500 researchers from around the world.
Updated 2D ‘top-down’ match engine.
Improved ‘radio commentary’.
Increased interaction with the media.
Reworked injury system.
Improved scouting system.
Improved finance module to reflect the changing face of football.
Comments when negotiating with human managers (network multi-player game only).
Inclusion of U18 Caps.
More realistic awards system.